This past year was quite an adventure for us at the studio, full of intriguing puzzles and great highlights! One of the most memorable moments for us was the release of We Were Here Together – it was humbling to see our game in the top steam sellers for October 2019. If you succeed, the festivities can begin! Let’s see if you and a friend can figure out where it is, and how to solve it. As befits the holiday season, your Base Camp has been decorated and a new puzzle has appeared… somewhere. The holidays are almost here and we have a number of special Christmas surprises for you explorers. After the voice chat system connects both players in a session, the application volume in the OS is forced to 100%.Audio of the first throne room puzzle no longer overlaps with the cutscene audio.Fixed visual errors with some fog areas.Fixed an issue where the basecamp fuel docks did not load in completely.Fixed visual mismatch of items picked up in the mirror room and the image displayed in the inventory.Fixed a desync issue with the throne room statues puzzle.Fixed an issue with the pipes where the puzzle would not complete after placing the correct pipes.Disabled puzzle item interaction after completing the Greenhouse area preventing players from taking unnecessary items to the next chapter.Rapidly bashing the elevator buttons won’t get visually stuck anymore.DLC Store page languages now match those displayed on the base game store page.Fixed an issue with rejoining your own lobby.Accepting an invite just before entering gameplay from a lobby no longer leaves the other player in the void.Fixed overall missing colliders causing players to fall through the world.Fixed an issue causing the castle entrance puzzle not to start.Players should no longer be able to walk off the left pickaxe elevator.Xbox related objects added to the basecamp.Increased auto-crouch trigger size downstairs after entering the monastery. Animated dots show at the bottom right when the game is busy loading.We have a new update for you today! There are performance improvements, more colliders to prevent those rare moments of falling out of the level, and some desync fixes.
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